barbarian rage power info not predictive

Description

level 2 barbarian choosing a rage power ("feats abilities" -> "class abilities" )

when a Rage Power is selected on the left the details in the info pane (lower right) reflect the status quo rather than the effect that adding that rage power would give. I find this confusing.

eg:

Guarded Stance Type: RagePower
Description: You gain a +0 dodge bonus to your Armor Class against melee attacks for 0 rounds. Activating this ability is a move action that does not provoke attacks of opportunity. Benefit: You gain a +0 dodge bonus to your Armor Class against melee attacks for 0 rounds. Activating this ability is a move action that does not provoke attacks of opportunity. Source: Paizo Publishing - Core Rulebook, p.33

I mean, "+0" why would I want that?

once the power has been added and the power is selected in the right pane the correct comptations are applied.
and the info pane shows the correct result.

It would be nice if when a selection is made in the left pane the info pane could be computed under the
assumption that the power has been added

Environment

None

Activity

Show:
JasenBetts
April 21, 2012, 7:40 PM

oops. Ver 5.17.12

Andrew Maitland
April 21, 2012, 7:45 PM

Unfortunately, that's a Code Issue. Since the Character Does Not Possess the ability (i.e. it's not attached) the program cannot determine the modifier as it's tied to the character. Ergo, you see a +0. Data Side, someone could try to put some info there, but the actual bonus is not processed till you select it.

This would be a Code Feature Request.

Assignee

Unassigned

Reporter

JasenBetts

Theme

None

Epic/Theme

None

Pending User Input

None

Affects versions

Priority

Minor
Configure