Improve equipping of items


Equipping items is a bit cumbersome currently. The sub-dialog named "select quantity and location" pops up for each equipping and in may cases it could be avoided to speed up handling this. I suggest the following:

  • double clicking an unequipped item on the left side of the tab should equip one of the items as follows:

    • into a container, if one is currently selected on the right side of the tab, otherwise

    • to its associated slot if it is a slotted item

    • to "equipped" if it is unslotted

  • add another button below the left list to access the "select quantity and location" sub-dialog

  • add "add all of this item" to the buttons [maybe we can make the "Equip" button into a drop down button for various options]

  • Add a feature to the "select quantity and location" sub-dialog to change all location entries at once to the same location if multiple items are listed

  • Add a feature to the "select quantity and location" sub-dialog to set the number field to "all"




Andrzej Pokrywko
October 24, 2012, 6:33 AM

Add move items between locations... If I put eq in backpack instead of sack i have to un-equip.

Maybe drag'n'drop? LMB - move single item, LMB + shift - move all?, LMB + CTRL - open qty slider.

Setting quantity can be tricky... sometimes you edit quantity by hand and after 'ok' it uses '1'.

Dave Griffin
October 24, 2012, 6:33 AM

Equipping an item does default to the selected container, or an 'appropriate' location instead.
Default quantity to add should be 'all' ideally (logged separately).

Stefan Radermacher
October 24, 2012, 6:39 AM

I'm not talking about preselcting a default in the "select quantity and location" sub-dialog, I'd like to skip this dialog entirely if I doubleclick on an item that has a default slot, like, say, an armor or a ring.

Dave Griffin
October 24, 2012, 6:45 AM

Agreed, if there's only one item, and it's got a default slot, just equip it. Using the dialog should be optional

Stefan Radermacher
July 16, 2013, 7:52 AM

This has been implemented in some way or other some while ago, so I'm closing this issue.




Stefan Radermacher




New User Interface



Pending User Input



Affects versions