The default invalid to-hit text preference is 'null', whereas the OS checks for and parses 'N/A'.
The result is that two handed weapons fail to output correctly (display null rather than the actual to-hit bonuses).
While the preference can be changed to fix this, the default really should be what the OS expects to parse.
I'm just getting ramped up to join the code team and this looks like a good first item for me to take. Assign it to me if that's OK!
Does this problem still occur? It appears to have been fixed already in the SettingsHandler code.
The output issue was handled in - Export Token [INVALIDTEXT]. So the output sheets can now see what is selected in the preference. Looking at the SettingsHandler code you are right the default is there.