Familiar should get Linguistics from master

Description

I made a character with a familiar. The familiar has the character’s rank except in Linguistics. The familiar should have them and languages understood too.

Environment

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Activity

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Vincent Hatakeyama
November 20, 2013, 4:16 AM
Edited

There’s none, nothing stops the familiar from choosing language the master doesn’t understand.

I also wanted to point out that these languages will only be understood by standard familiar (the animal/vermin ones, not special improved) because they don’t have the ability to speak. Even the animal familiar that have a supernatural ability to speak (raven, thrush, parrot) won’t get extra spoken language with linguistics.

James Dempsey
November 20, 2013, 4:20 PM

Linguistics ranks and associated languages are now copied from master to familiar (and animal companion etc!). As there are no rules stating that bonus racial languages etc are copied, these will not be added.

Vincent Hatakeyama
November 20, 2013, 5:41 PM

There’s no rule indicating the familiar gets the same language than the master either. It means they follow the general rule and can pick anything.

I was describing my choices for my character that made sense to me.

James Dempsey
November 20, 2013, 6:13 PM

Yep, that's catered for - you can always change your choices through the
languages section n the summary tab.

Vincent Hatakeyama
November 21, 2013, 9:02 AM

With the ability to change the languages, it’s fixed.

Don’t know if updating the doc to indicate that the default are the master’s choice (because it is a general change, not just for Linguistics) is needed.

Fixed

Assignee

James Dempsey

Reporter

Vincent Hatakeyama

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Priority

Minor
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