please make it possible and easy to add an arbitrary new language, and override language choice restrictions to use it.

Description

A common circumstance in a campaign, including published ones like the Paizo adventure paths, is to encounter new languages, some restricted, some widespread - e.g. Polyglot in Serpent's Skull.
Another circumstance is when you are building a new Race (Race Builder rules), and need a Racial Language for the new boys.

  • I'd like to be able to quickly and easily add a new language to the game from the Language Dialogs, rather than diving into .LST files.

  • A simple edit box to add a name to the list of names would do;

  • to be able to Remove too would be neat, even just remove the custom languages

  • I'd like to be able to use my new language in any context which requires a language including:

  • Int bonus languages (needs campaign-override)

  • Linguistics choices (always free choice)

  • Race builder Default Languages (i.e. own race)

  • Race Builder Bonus Languages (i.e. the list they can buy with Int).

  • I'm happy to apply overridden rules by hand (as GM) - If using the override box lets someone speak a restricted language like Druidic, when they shouldn't, then I as GM will sort them out!

There are too many races in the Bestiaries and ARG to be sensible to alter the data-set per-race language allowances. A check-box "override language restrictions" would do, preferably not a global preference, but where we choose languages.

1) add a "Polyglot" or "Overcommon" or such
2) be able to apply Polyglot/Overcommon as a language choice of any race/PC/NPC regardless.
3) define "Squirrelspeak" and let Squirrels speak it.
4) if non-squirrels try to speak Squirrelspeak, the GM will stop it and force a manual Undo.

Environment

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Activity

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Andrew Maitland
October 28, 2014, 9:05 AM

With that massive list of wants - you have asked three teams (Code, Data and OS) to handle this request, I'm going to consider this a 6.8 project at the earliest.

I may have been able to hack a workaround for granting the race a language and having it display. But the request is a huge wall-o'-text...

I'd like to be able to quickly and easily add a new language to the game from the Language Dialogs, rather than diving into .LST files. - Code
A simple edit box to add a name to the list of names would do;
to be able to Remove too would be neat, even just remove the custom languages (Code x3)
I'd like to be able to use my new language in any context which requires a language including:
Int bonus languages (needs campaign-override) - Major Code, now you're bypassing LANGBONUS.
Linguistics choices (always free choice) - I don't understand this???
Race builder Default Languages (i.e. own race) - Data Hack, but looking at the above, might as well lump it in Code.
Race Builder Bonus Languages (i.e. the list they can buy with Int). - Define this please.
I'm happy to apply overridden rules by hand (as GM) - If using the override box lets someone speak a restricted language like Druidic, when they shouldn't, then I as GM will sort them out! I don't quite grasp the concept here...

So, if I boil this request to a base element, you want an inbuilt LST editor. That comes 6.6.

Cheers,

Andrew Maitland
November 14, 2014, 5:08 AM

Data implementation: Allow user to make up any race language which is granted to the PC.
(Requires re-work of the htm, but I'll have a PDF implementation up in a few minutes)

The rest will need to be evaluated.

Andrew Maitland
November 14, 2014, 5:08 AM

Completed: At revision: 25446

Andrew Maitland
November 14, 2014, 5:38 AM

All pdfs and the Standard Export should support these now...

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Reporter

Saxum Caribetum

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