A common circumstance in a campaign, including published ones like the Paizo adventure paths, is to encounter new languages, some restricted, some widespread - e.g. Polyglot in Serpent's Skull.
Another circumstance is when you are building a new Race (Race Builder rules), and need a Racial Language for the new boys.
I'd like to be able to quickly and easily add a new language to the game from the Language Dialogs, rather than diving into .LST files.
A simple edit box to add a name to the list of names would do;
to be able to Remove too would be neat, even just remove the custom languages
I'd like to be able to use my new language in any context which requires a language including:
Int bonus languages (needs campaign-override)
Linguistics choices (always free choice)
Race builder Default Languages (i.e. own race)
Race Builder Bonus Languages (i.e. the list they can buy with Int).
I'm happy to apply overridden rules by hand (as GM) - If using the override box lets someone speak a restricted language like Druidic, when they shouldn't, then I as GM will sort them out!
There are too many races in the Bestiaries and ARG to be sensible to alter the data-set per-race language allowances. A check-box "override language restrictions" would do, preferably not a global preference, but where we choose languages.
1) add a "Polyglot" or "Overcommon" or such
2) be able to apply Polyglot/Overcommon as a language choice of any race/PC/NPC regardless.
3) define "Squirrelspeak" and let Squirrels speak it.
4) if non-squirrels try to speak Squirrelspeak, the GM will stop it and force a manual Undo.
With that massive list of wants - you have asked three teams (Code, Data and OS) to handle this request, I'm going to consider this a 6.8 project at the earliest.
I may have been able to hack a workaround for granting the race a language and having it display. But the request is a huge wall-o'-text...
I'd like to be able to quickly and easily add a new language to the game from the Language Dialogs, rather than diving into .LST files. - Code
A simple edit box to add a name to the list of names would do;
to be able to Remove too would be neat, even just remove the custom languages (Code x3)
I'd like to be able to use my new language in any context which requires a language including:
Int bonus languages (needs campaign-override) - Major Code, now you're bypassing LANGBONUS.
Linguistics choices (always free choice) - I don't understand this???
Race builder Default Languages (i.e. own race) - Data Hack, but looking at the above, might as well lump it in Code.
Race Builder Bonus Languages (i.e. the list they can buy with Int). - Define this please.
I'm happy to apply overridden rules by hand (as GM) - If using the override box lets someone speak a restricted language like Druidic, when they shouldn't, then I as GM will sort them out! I don't quite grasp the concept here...
So, if I boil this request to a base element, you want an inbuilt LST editor. That comes 6.6.
Cheers,
Data implementation: Allow user to make up any race language which is granted to the PC.
(Requires re-work of the htm, but I'll have a PDF implementation up in a few minutes)
The rest will need to be evaluated.
Completed: At revision: 25446
All pdfs and the Standard Export should support these now...