I'm debugging the Agile Armor issue raised on the main list - which I swear we handled, but it's raised its head again. I'm testing a character, and sure enough the Acrobatics (Jump) is giving an incorrect result:
See if you can spot the issue in this math -
Acrobatics +1 = +2[RANK] +3[STAT] -4[ARMOR]
Acrobatics (Jump) +0 = +2[RANK] +3[STAT] -4[ARMOR] situational: +3[Agile Breastplate]
Let's start with Acrobatics +1 derived from +2+3-4 = +1 (Correct)
Jump states +0 derived from +2+3-4+3 (2+3=5-4=1+3=4 for a total of +4).
I don't see anything to work on data. Everything looks good on data's end.
Regular breastplate on a Str 16 human fighter 1:
Note: The character's move is 20ft, giving a -4 racial penalty to jump. This is not listed in the troubleshooting output, which is the actual bug.
Agile breastplate equipped instead
With the racial penalty of -4 included the result is correct.