Synthesist Summoner fusion not functioning properly.

Description

Program does not properly handle the fused synthesist summoner. Even when selecting the temporary bonuses for fused eidolon, this only allows the proper display of total HP, physical abilities, and ability bonuses. This does not fix Armor class (the fused synth gets its armor and natural armor bonuses from the eidolon rather than the summoner), or pick up the eidolons movement modes (flight, for example with appropriate evolution), or physical attacks (which use the eidolons BAB and ability modifiers), or pick up any special powers granted by evolutions (such as energy immunity or energy attacks). The end result of this is that there is no way to produce one "fused" character sheet short of a manual sheet with appropriate numbers cherry picked from the seperate Summoner and eidolon sheets. From looking through the code, it appears as though accessing the variable values directly from the Eidolon char sheet would be challenging, but a solution similar to the "fused eidolon" ability and HP bonuses, but for AC, attacks, etc might be workable, and would tie into the already in place temp bonus workaround.

Environment

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Activity

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Andrew Maitland
September 17, 2017, 8:38 AM

try using the latest available version - 6.07.03 - let me know if this is still not completely working.

Cheers,

Andrew Maitland
September 17, 2017, 6:37 PM

Duplicate of multiple reports

Andrew Maitland
September 17, 2017, 6:38 PM

Cancelled

Assignee

Unassigned

Reporter

Bill Neuman

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Components

Affects versions

Priority

Minor
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