"Ceaseless Observation" does not correctly change certain abilities

Description

The text of "Ceaseless Observation" (from the empiricist's - an archetype of Investigator) - as an extraordinary ability says

“““

At 2nd level, an empiricist uses his Intelligence modifier instead of the skill's typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks.

“““

However, looking an example character I don’t see the changes to Disable Device, Perception, Sense Motive, or UMD.

I suspect this requires a data change to choose the new ability (if larger)

Environment

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Activity

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Eitan Adler
April 16, 2019, 1:23 AM

Since I filed that, I realized that the skill bonus correct, and implemented through a ‘misc’ bonus. It’d be ideal to change the skill as well, but does that require CODE changes?

Jason D
April 16, 2019, 5:19 PM

Yes. We have no way to change the linked stat to a skill in the data – the best we can do is ensure the final value is correct.

Andrew Maitland
April 25, 2019, 10:19 PM

The code appears to be in place:
{{BONUS:SITUATION|Diplomacy=Gather information|max(CHA,INT)-CHA BONUS:SKILL|Disable Device|max(DEX,INT)-DEX BONUS:SKILL|Perception,Sense Motive|max(WIS,INT)-WIS BONUS:SKILL|Use Magic Device|max(CHA,INT)-CHA

}}

Andrew Maitland
April 25, 2019, 10:21 PM

I’d need CODE support to change the output. Output gets the Ability Modifier from the KEYSTAT tag on the skill. Unless you are looking to recode how that works, it’s a static value. We cannot alter it after runtime.

Eitan Adler
April 27, 2019, 2:55 AM

Opening again as a CODE issue

Assignee

Unassigned

Reporter

Eitan Adler

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Pending User Input

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Sprint

Affects versions

Priority

Minor
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