The range on the pellet version of the blunderbuss is 1 but should be 15, the pellet version of the dragon pistol is set to contain firearm bullets instead of pellets, and all the advanced firearms should contain metal cartridges, not bullets or pellets.
There is a reason that is coded like that. It fires a 15' MAX cone, not 15' range increments. So I took this text:
This weapon fires pellets or a bullet from its trumpet-shaped barrel, making it an effective fowling weapon or close-fighting personal defense weapon. The blunderbuss fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. A blunderbuss uses a bullet or pellets and a single dose of black powder or a single alchemical cartridge as ammunition.
And made the weapon as such, which clearly states in the Special Properties what is going on. And since coding up a New Range Increment of 1, would not be the most effiencent use of my precious time, I used the 1, which would grant a total of 10' range. Not ideal, but it was that, or reclassify it as Not a ranged weapon.
Blunderbuss (FirearmPellet) PROFICIENCY:WEAPON|Blunderbuss TYPE:Weapon.Exotic.Ranged.Standard.Piercing.Bludgeoning.Container.Projectile.Firearm.Blunderbuss CONTAINS:1|FirearmPellet=1 COST:2000 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL WIELD:TwoHanded RANGE:1 SIZE:M SOURCEPAGE.x SPROP:Misfire on 1-2 (10 ft), Scatter - 15' cone
The rest, I'll look at and see about correcting those.
Based on a re-read, I'm going to put combine the scatter weapon, so you have the Range, and I'll add the SCATTER modifier.
Completed: At revision: 19736-7