In the pfuc_equip_weap_eastern.lst file (in data/d20ogl/pazio/pathfinder_rpg/ultimate_combat), the entry for 'Katana' should have .OneHanded.BladeHeavy appended to the TYPE: section.
In the pfcr_equip_weapons_natural.lst (in data/d20ogl/pazio/pathfinder_rpg/core_rulebook), the entry for 'Shieldbash (Light)' should have .OneHanded.Light.Close appended to the TYPE: Section and the entry for 'Shieldbash (Heavy)' shoudl have .OneHanded.Close appended to the TYPE: Section.
For context, I'm playing a Sword&Board fighter with exotic weapon proficiency in Katana and weapon training in both Katana and Shieldbashing. I needed to tweak these files for the values to come up correctly.
Thought you might like to know.
linux, MacOSx, Windows.
Looking at the Katana, it does need the HeavyBlade type appended but is Sword an internal PCGen type? Looking at similar TYPE weapons, e.g. Great Sword and Scimitar, it does look like Sword should be appended as well. Besides the other types called out above, it looks like TwoHanded should be added as well but I'm not sure how that would play with the OneHanded type.
Here is an additional conundrum . . .
The Katana requires Exotic Weapon Proficiency if it is wielded one-handed but can be wielded as a martial weapon if used two-handed. DCan PCGen handle that?
Yes, pcgen can handle both.
Shieldbash is annoying, as it should be one proficiency, but has two different applications. I think the update fixes this.
Added types; fixed Katana to be the same as a Bastard Sword in being used One or TwoHanded. ShieldBash Weapon types updated.
Just to be clear, the Katana.MOD section calls it HeavyBlade when it should be called BladeHeavy .... Setting it to be similar to the Bastard sword fixes all.
The ShieldBash gets consolidated in 6.0101 but not 6.001RC. I ran into some other weird issues in 6.0101 so I'm letting it settle down before moving on.
Thanks for addressing this.
Hi Jack, gotta run out the door, but 6.00.1RC1 and 6.01.02 should be identical for all intents and purposes.
So if there is something buggy in one, it should be buggy in the other.
I'll get the BladeHeavy vs. HeavyBlade thing sorted after I get to work.