Implement ways (Epic feats, etc.) to increase Darkvision, Low-light vision


Currently, there exist two RSRD epic feats, Improved Darkvision and Improved Low-light Vision, that 'double' existing vision range and which can be taken multiple times. (They also double permanent magical vision.) There also exists at least two items, the epic artifacts the Axe of the Dwarvish Lords and the Eye of the Orc, that doubles (an orc's) darkvision range. But, none of these actually do anything to vision in PCGen. (I also remember seeing here and there some non-RSRD uses of increasing vision, such as racial achetypes.)

It seems relatively easy to implement if one assumes that the beginning darkvision is always 60' and beginning low-light vision is always 120', so that one could just count how many times the feat is taken (or virtually taken) to calculate how much range should be added. But there doesn't seem to be a way to handle oddball vision ranges.




Andrew Maitland
April 10, 2013, 1:36 AM

Uh huh... Note that you are using BONUS:VISION and my recommendation was BONUS:VAR

Those aren't visions, those are vars. If you want vision you do this:


That's an example of how you can do it.


Matt Chambers
April 10, 2013, 4:25 PM

With Darkvision, I can get things to work for creatures with Darkvision (60') with both (Epic) Improved Darkvision (taken possibly multiple times) and an item (like the Axe of the Dwarvish Lords) that increases Darkvision by having a feat line with
and an equipment line with

To get Low-light vision to work similarly both in the Vision field above, which says something like Low-light (180') (it doesn't use the "3x" format), and the Low-light vision text below (which does use the "3x" format), I have a feat line with
BONUS:VAR|LowLightDistance|1 VISION:.CLEAR.Low-light VISION:Low-light (60*LowLightDistance)
and an equipment line with
BONUS:VAR|LowLightDistance|1|PRERACE:1,Elf% VISION:.CLEAR.Low-light|PRERACE:1,Elf% VISION:Low-light (60*LowLightDistance)|PRERACE:1,Elf%
(for a made-up "Eye of the Elf", an low-light equivalent to the Eye of the Orc).

The clear helps get rid of the initial Low-Light vision, which is essentially Low-light (0 ft.) when you add to it. If it started at Low-light (120 ft.), that would be different.

I think I am pretty happy with it, but it won't double the vision of a creature that starts with, say, Darkvision (120'). The perfect may be the enemy of the good, here.

Matt Chambers
April 11, 2013, 2:07 PM

Completed: At revision: 19894

Matt Chambers
April 11, 2013, 7:56 PM

Undoing the Improved Low light Vision parts that caused other problems until the proper form can be determined.
Completed: At revision: 19895

Matt Chambers
April 17, 2013, 11:15 PM

Second attempt at implementing feat Improved Low-Light Vision Completed: At revision: 19954



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