Bestiary 3- Please implement creature SLAs and put into offense statblock

Description

It seems that virtually all of the monsters in Bestiary 3 currently don't have their spell-like abilities in PCGen. Could these be implemented and put into the offense section of the statblock?

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Stefan Radermacher
November 6, 2013, 11:25 AM

Since this is a released set, I'd rather not use it as a testbed for new functionality, I think it's better to make this work for our users right away.

We can instead start implementing Bestiary 4 (at least the non-mythic creatures) and test the new SLA stuff with that while it is in NFD.

Andrew Maitland
November 6, 2013, 12:51 PM

I didn't want to have to duplicate effort, hence the test bed suggestion... Cause, I can't implement 'TIME=CONSTANT' in SPELLS either.

Stefan Radermacher
November 6, 2013, 1:02 PM

OK, let's go with the B3 dataset then.

Andrew Maitland
November 9, 2013, 2:02 AM

Pending proposal to properly implement this.

Andrew Maitland
November 17, 2014, 5:39 PM

Completed: At revision: 25473

This is a rough listing of the SLAs, no SPELLS tag involved.

Assignee

Andrew Maitland

Reporter

Chris Peterson

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