It seems that virtually all of the monsters in Bestiary 3 currently don't have their spell-like abilities in PCGen. Could these be implemented and put into the offense section of the statblock?
Since this is a released set, I'd rather not use it as a testbed for new functionality, I think it's better to make this work for our users right away.
We can instead start implementing Bestiary 4 (at least the non-mythic creatures) and test the new SLA stuff with that while it is in NFD.
I didn't want to have to duplicate effort, hence the test bed suggestion... Cause, I can't implement 'TIME=CONSTANT' in SPELLS either.
OK, let's go with the B3 dataset then.
Pending proposal to properly implement this.
Completed: At revision: 25473
This is a rough listing of the SLAs, no SPELLS tag involved.