Wild Caller archetype should substitute Summon Nature's Ally for Summon Monster Spells

Description

Per the Wild Caller (Summoner) archetype description at http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html the Summon Monster spells and ability should be replaced with Summon Nature's Ally. At 19th level, Gate should be replaced with Summon Elder Worm or Summon Froghemoth.

I assume that this would prevent Wild Callers from taking the Extra Summons feat from Ultimate Magic, as it is ambiguous in this case.

Environment

None

Activity

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Andrew Maitland
December 4, 2013, 6:12 PM

Reviewing the code, it appears to be correct. Reviewing attached character.

Andrew Maitland
December 4, 2013, 6:33 PM

When I apply the Archetype 'Wild Caller' the Summon Monster is indeed swapped out for Summon Nature's Ally.

I'll note the attached character did not have an archetype applied.

Brian Johnsen
December 5, 2013, 11:51 AM

Applying the Wild Caller archetype does swap Summon Nature's Ally in for Summon Monster on the Special Qualities section of the character sheet.

However, the same substitution should be made on the spell lists. Quoting the source material:

Spells: A wild caller does not have access to summon monster spells. Instead, he swaps out those spells on his spell list with summon nature's ally spells of the same level. This ability alters the normal spell list of the summoner.

Andrew Maitland
December 5, 2013, 10:24 PM

At revision: 22520

Assignee

Andrew Maitland

Reporter

Brian Johnsen

Source Books

PF - Advanced Race Guide

Epic/Theme

None

Pending User Input

None

Components

Fix versions

Affects versions

Priority

Minor
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