Zen Archer does not calculate correct AB under any circumstances.
At level 6 with correct AB being 12 it shows as 15. Modifying the equation on the spell to WIS-DEX-3 shows it as 9
Deadly Aid temporary also does a -4 on AB instead of -2.
Release 6.00.0 calculated AB correctly
Is that something that is easily fixed on my end, or needs an update?
On Jan 2, 2014 2:11 PM, "JIRA (for Andrew Maitland )" <firstname.lastname@example.org>
If you want to fix it yourself here is the code -
Line 1981 of the apg_abilities_class.lst file
Lines 204 and 205 of the agp_feats.lst file
attack bonus fixed worked, the dead/flurry still is not
here are the lines from the troubleshooting display, looks like it is still
doing -4 for deadly instead of -2.; and it also isn't doing the -5 for the
Attacks Masterwork Longbow (Composite) Ranged; Number of Attacks: 1;
Crit: 20; Crit Multiplier: x3; Range Increment: 110 ft. To Hit: +11 =
+4[BAB] +2[STAT] +0[SIZE] +1[MAGIC] +4[MISC]
Masterwork Longbow (Composite) [Deadly Aim, Zen Archer ~ Flurry of Blows]
Ranged; Number of Attacks: 3; Crit: 20; Crit Multiplier: x3; Range
Increment: 110 ft. To Hit: +7 = +4[BAB] +2[STAT] +0[SIZE] -3[MAGIC]
Masterwork Longbow (Composite) [Deadly Aim] Ranged; Number of Attacks: 1;
Crit: 20; Crit Multiplier: x3; Range Increment: 110 ft. To Hit: +9 =
+4[BAB] +2[STAT] +0[SIZE] -1[MAGIC] +4[MISC]
Flurry of Blows Melee; Number of Attacks: 2; Crit: 20; Crit Multiplier:
x2; Reach: 5 ft. To Hit: +5 = +4[BAB] +1[STAT] +0[SIZE] -2[MAGIC]
On Thu, Jan 2, 2014 at 3:01 PM, JIRA (for Andrew Maitland )
Ah, there is a Flurry of Blows I didn't add. Which would explain the additional -2.
However, the problem that is beyond my ability to address. I can't place any penalty to the attacks based upon positioning. The program sees it as one value. I'd have to modify the Output Sheet and do some very complicated coding to do something like that.
Let's place the Deadly Aim/flurry of blows in a new data bug. The flurry not getting a -5 would be a OS issue and thus require a new tracker as well. Might not get to the rest of this till much later tonight.
it works with regular flurry, should be easy enoguh to put that
min((Flurry/6,3) line to plug in for the extra attacks, not sure how its
implemented to change the base amount by levels or whatever....
should i put in the new ticket or are you just moving this one?
On Thu, Jan 2, 2014 at 4:09 PM, JIRA (for Andrew Maitland )