Mindless Race Classes can't be toggled to gain INT - Skills or Feats

Description

The "Intelligent" ability for robots from "Inner Sea Bestiary" and from "Dungeons of Golarion" turns mindless constructs into constructs, but the mindless construct races (such as Bestiary's Iron Cobra) have a class level in "Construct (Mindless)" that the ability (if applied through a template) can't undo.

Environment

None

Activity

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Stefan Radermacher
January 29, 2014, 7:17 AM

Ah right, it can be added to other constructs, which indeed, in PCGen terms at least, makes it a template. Unfortunately just adding the subtype wouldn't work, we would need to have a mechanism to replace all class levels of "Construct (Mindless)" with class levels of "Construct", and I don't think that's easily done. Hmm.

Andrew Maitland
January 29, 2014, 11:07 AM

I was going to look into how this might be possible to support by not having constructs separate by
mindless and non-distinctions.

Andrew Maitland
May 5, 2014, 2:04 AM

We have no ability to toggle the Mindless vs. Non-Mindless (SKILLS and FEATS).

Andrew Maitland
November 7, 2014, 4:37 AM

We have a data solution

Andrew Maitland
November 7, 2014, 6:02 AM

Completed: At revision: 25389

Grant the following:
BONUS:VAR|Mindless|-1
and it will remove the Mindless Trait

This affects Constructs, Undead, Plants, Oozes and Vermin.

Fixed

Assignee

Andrew Maitland

Reporter

Hunter Johnson

Source Books

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Epic/Theme

None

Pending User Input

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Affects versions

Priority

Minor
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