Witch Hex(es) aren't included as a legit choice for Ability Focus

Description

To duplicate:
Create a new character.
Create a witch.
Select a hex that targets an enemy.
Attempt to take Ability Focus for hexes.
Observe.

Expected output:
Ability Focus allows you to use any spell-like or supernatural ability as a prerequisite.

Environment

Windows 7

Activity

Show:
Ghostwheel
May 27, 2014, 2:43 PM

I believe it affects all hexes, as the hexes are all under a single ability, and they would be affected by anything that changed that base ability. Do you still need the list? If so, I'll provide it. Just want to make sure it's done right.

Andrew Maitland
May 27, 2014, 2:55 PM

I'm a little leery of granting a DC boost to all hexes, in all other cases, it's a single ability, not a group. Can we find a rule or FAQ that answers this question so I know the official stance.

Ghostwheel
May 27, 2014, 3:37 PM

I can't find anything official; most people say that it only affects one simply on the basis that it's "too good" (despite other options being just as strong)... so how do we call it?

Andrew Maitland
May 27, 2014, 3:57 PM

I'll implement Witch Hex for now, I sent a note to the Publisher Liaison to clarify the rules.

Andrew Maitland
May 27, 2014, 4:01 PM

If there are other "Class Features" missing, please open a new Data Request Tracker.

Cheers,

Fixed

Assignee

Andrew Maitland

Reporter

Ghostwheel

Labels

Epic/Theme

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Pending User Input

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Fix versions

Affects versions

Priority

Minor