Sorcerer Spells Known - Calculations appear to be affected by Charisma score

Description

Starting with a Lvl 1 Sorcerer with 10 CHA you will have:

NOTE:
A sorcerer’s selection of spells is extremely limited.
A sorcerer begins play knowing four 0-level spells and
two 1st-level spells of her choice. At each new sorcerer
level, she gains one or more new spells, as indicated on
Table 3–15. (Unlike spells per day, the number of spells
a sorcerer knows is not affected by her Charisma score;
the numbers on Table 3–15 are fixed.)

Known Spells:
10 CHA = 0: [4], 1: [0]
11 CHA = 0: [4], 1: [2]
12 CHA = 0: [4], 1: [3]
13 CHA = 0: [4], 1: [3]
14 CHA = 0: [4], 1: [3]
15 CHA = 0: [4], 1: [3]
16 CHA = 0: [4], 1: [3]
17 CHA = 0: [4], 1: [3]
18 CHA = 0: [4], 1: [3]
19 CHA = 0: [4], 1: [3]
20 CHA = 0: [4], 1: [4]

Level Progression looks right in the cr_classes.lst to the best of my knowledge of how things work.

Environment

None

Activity

Show:
David Bender
September 21, 2014, 9:19 AM

If you can come up with a reproducible case, please re-open. – david

Cannot Reproduce
Your pinned fields
Click on the next to a field label to start pinning.

Assignee

Unassigned

Reporter

John Mooney

Source Books

PF - Core Rule Book