(PF/B3) Many Universal Monster Abilities Don't Appear


Many monster abilities that fall under the Universal Monster Rules (as seen here: http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html ) seem to not be there for most of the Bestiary 3 monsters. I've compiled a list of things that I have found. Note that this generally doesn't include abilities that come from subtypes, vision qualities from a variable (tremorsense, etc.), or constant spell-like abilities.

Missing abilities
Adherer: Grab (Large)- this mean it effects creatures up to Large size, as opposed to the default of one size smaller than itself
Ahuizoti- Grab
Annis Hag- Rend (2 claws, 2d6+ str*1.5)
Ascomid- Trample (2d8 + str*1.5)
Asura (Adhukait)- All-around Vision, Immunity to Flanking
Asura (Aghasura)- Can’t be Tripped, Grab, Swallow Whole (2d6+STR*1.5, AC 13),
Asura (Asurendra): All-Around Vision, low-light vision, Grab Scent, Swallow Whole (4d6+str*1.5 bludgeoning plus 4d8+12 acid damage, AC 15)
Asura (Tripurasura) fast healing 2
Asura (Upusunda)- All-Around Vision, Improved Evasion, Immunity to Flanking
Atomie sneak attack +1d6
Azuverda- immunity to acid, resistance to cold 10
Baku- Immunity to mind-affecting effects and sleep
Bandersnatch Grab, Scent, pounce, Rake (4 claws, +32, 2d6+str/19–20), Rend (2 claws,
Baregara- Immunity to electricity and poison, Grab, resist acid 10, cold 10, fire 10
Behemoth (Tempest): Bleed (2d6), Immunity to Electricity
Behemoth (Thalassic): Fast Swallow, Grab; Capsize; Grab; Immunity to Cold, Push (water jet, 20 ft.), Rend (2 claws, 3d6+str), Swallow Whole (4d6+str*1.5 bludgeoning, AC 28)
Behemoth (Thunder): Immunity to Acid, Fast Swallow, Swallow Whole (4d6+str*1.5 bludgeoning and 4d6 fire damage, AC 27),Trample (2d8+Str*1.5)
Bhuta: Channel Resistance +4, Bleed (1d6)
Brain Ooze- Evasion, Telepathy
Carnivorous Crystal- Freeze, Immunity to Cold and Electricity; Resist fire 20, Vulnerability to Sonic, Split (critical hit from a bludgeoning or sonic attack)
Caryatid Column- Can’t be Disarmed
Caulborn immunity to Visual Effects
Cecalia Amphibious, Grab
Ceratiodi- Immunity to Mind-Affecting Effects
Cerberi Rend (2 bites, 1d6+str or 3 bites, 1d6+Str*2)
Cerebric Fungus: Pull (5 ft.), Resist Cold 5, Telepathy
Clockwork Goliath: Trample (3d6+str*1.5)
Clockwork Leviathan: Can’t Be Tripped, Immunity to Fire
Clockwork Servant- Fast Healing 2
Crab (Shark-Eating) Constrict (1d8+str), grab (on claw), water dependency
Crab (Shipwrecker) Constrict (2d8+str) grab (on claw)
Cyclops (Great) powerful charge (gore, 4d8+24), rock throwing (120 ft.)
Daemon (Crucidaemon) Immunity to bleed, Bleed (2d6) special attack
Daemon (Vulnudaemon) Bleed (1d4), Sneak Attack +2d6
Deathtrap Ooze: Immunity to Acid, Grab, constrict (2d6+str*1.5 plus 2d6 acid), compression, can’t be tripped
Deathweb: Web, Compression
Demilich: Immunity to acid, cold, electricity, magic, polymorph
Demodand (Slimy) – Stench (1d6 rounds)
Demon (Coluxus): Immunity to Disease, Sneak Attack +4d6, Scent
Demon (Schir) Immunity to Disease
Devil (Contract) Bleed (1d6), Immunity to Mind-affecting Effects
Dinosaurs (all) Scent
Dinosaur (Spinosaurus): Grab, Pounce, swallow whole (2d8+str, AC 18)
Dire Corby: Ferocity, Rend (2 claws, 1d4+str)
Div (Akvan) Swallow whole (6d6+STR*1.5 plus 4d6 energy damage, AC 25), Rend (2 claws, 2d6+str), trample (2d8+STR*1.5)
Div (Ghawwas) Amphibious
Div (Shira) Rake (2 claws, 1d8+str)
Faerie Dragon: Telepathy
Dragonne: Scent, Pounce
Drake (Desert): Resist electricity 20, Scent, Push (tail slap, 10 ft.)
Drake (Rift): Resist Acid 30, Bleed (1d6), Pounce
Drake (River) Amphibious, Resist Acid 20, Pounce
Dybbuk: Channel Resistance +4
Ecorche: Bleed (1 Con drain), Channel Resistance +2, Frightful Presence (60 ft.), Immunity to Acid, rend (2 claws, 3d6+11 plus bleed and seize skin)
Garden Ooze: Immunity to Acid
Ghorzagh: Blood Drain (1d4 Con), Vulnerablility to Sonic
Ghul: Resist fire 10, bleed (1), rend (2 claws, 1d6+str)
Giant (Ash) Immunity to disease and poison; Rock catching; Rock Throwing (120 ft.)
Giant (Cave) Ferocity, Light Sensitivity, Rock Catching, Rock Throwing (100 ft.)
Giant (Desert) Immunity to Fire, Rock Catching, Rock Throwing (100 ft.)
Giant (Jungle) Immunity to Disease and Poison, Rock Catching,
Girtabililu: Constrict (1d6+str)
Globster: Can’t Be Tripped, Constrict (2d6+str*1.5), Grab, Immunity to acid, bludgeoning and piercing damage; resist acid and cold 10; Stench (10 rounds), Water Dependency
Goblin Snake: Can’t be Tripped
Golem (Brass): Heat (2d6 Fire), Immunity to Fire
Gorynych: Immunity to Poison
Graven Guardian: Fast Healing 2
Gremlin (Fuath): Amphibious, Resist Cold 10, Vulnerability to Fire
Grodair: Amphibious, Push (Water blast, 5 ft.)
Grootslang: Trample (2d6+str*1.5)
Guecubo Channel Resistance +2, Immunity to Electricity, Resist Cold 10
Hellwasp Swarm: Resist fire 10
Herd Animal (Antelope) powerful charge (gore, 1d4+2*) * Note that the Antelope’s strength mod is normally 0, but they put +2 damage as its bonus gore damage
Hodag: Ferocity, Scent
Hollow Serpent- , Constrict (4d10+Str*1.5), Channel Resistance +4, Fast Healing 10, Energy Drain (1 level),Grab, Telepathy
Humbaba Immunity to blindness, death effects, fire, and sonic; Rock Throwing (180 ft.),
Hungry Fog: Immunity acid, electricity and sonic; Negative Energy Affinity, resist cold 10
Iku-Turso: Amphibious, Can’t Be Tripped, Immunity to Disease, Light Blindness
Jellyfish: (Death’s Head) Amorphous, Can’t be Tripped, Compression
Jellyfish: (Sapphire) Amorphous; Can’t be Tripped; Compression; Immunity to Electricity,
Jorogumo: Change Shape (giant spider; vermin shape I*), Immunity to Poison, Sneak Attack +3d6, Web
Jubjub Bird: Fast Healing 10, Immunity to Acid, Scent, Swallow Whole (3d6+str *1.5 bludgeoning plus 2d6 acid damage, AC 20)
Kamadan: Pounce
Kappa: Amphibious, Grab (up to Medium size), Rake (2 claws, 1d3+str), Resist acid 5 and cold 5
Kami (Kodama): Sneak Attack+2d6
Kech: Rend (2 claws, 1d4+str)
Kirin: Resist cold 10, electricity 30, fire 10, Powerful Charge (gore, 2d8+Str*2)
Kongamato: Compression, Resist acid 10, cold 10, electricity 10, fire 10
Kyton (Augur) Bleed (1d2), Can’t be Tripped
Kyton (Eremite) Immunities to fear effects, nonlethal damage
Kyton (Interlocutor) Bleed (1d6), Rend (2 claws, 1d8+Str),
Leshy (Fungus): Change Shape (Small fungus; tree shape),
Leshy (Gourd): Change Shape (Small gourd; tree shape), Sneak Attack +1d6
Leshy (Leaf): Change Shape (Small tree; tree shape),
Leshy (Seaweed) Amphibious, Change Shape (Small seaweed; tree shape), Sneak Attack +1d6
Linnorm (Cairn): Can’t be Tripped, Constrict (2d6+str*1.5), Grab, Immunity to acid, curse effects, energy drain, mind-affecting effects, negative energy, poison; Regeneration 10 (cold iron)
Linnorm (Fjord) Amphibious, Constrict (2d6+str*1.5), Grab, Immunity to cold, curse effects, mind-affecting effects, poison; Regeneration 10 (Cold Iron)
Linnorm (Taiga) Constrict(3d6+str*1.5), Grab, Immunity to curse effects, electricity, mind-affecting effects, poison; Regeneration 15 (cold iron)
Linnorm (Tor) Constrict(3d6+str*1.5), Grab , Immunity to curse effects, fire, mind-affecting effects, poison; Regeneration 20 (cold iron)
Lizard (Giant Chameleon): Grab, Pull (tongue, 5 ft.)
Lukwata: Capsize, Grab
Magmin: Burn (1d6)
Manananggal Blood Drain (1d2 Con), Grab, Light Sensitivity
Marsupial (Kangaroo Trip
Megafauna (Archelon) Capsize, Hold Breath
Megafauna (Baluchitherium) Trample (2d8+str*1.5)
Megafauna (Basilosaurus) Hold Breath, Swallow Whole (4d6+str bludgeoning damage,
AC 20)
Megafauna (Megalania) Grab, swallow whole (2d8+str *1.5 bludgeoning damage, AC 16, 8 hp)
Mobogo: Amphibious, crush (2d8+str*1.5, see page 92), pull (tongue, 5 ft.), regeneration 5 (acid, cold, or fire), Swallow Whole (2d6+str*1.5 bludgeoning damage, AC 17),
Moon-Beast: Compression; Immunity to cold, gaze attacks, illusions, poison; No Breath; Resist electricity 30, Telepathy 300 ft.
Myceloid Resist cold 10, fire 10, sonic 10; Vulnerable to electricity
Naga (Lunar) Sneak Attack +3d6
Naga (Royal) Bleed (1d6), Rend ((3 bites, 2d6+str*1.5)
Naga (Water) Amphibious
Nephilim Resist cold 10, fire 10
Norn: Change Shape (humanoid, alter self or giant form II), Energy drain (2 levels), Immune cold, energy drain, negative energy; Resist acid 30, electricity 30, fire 30;
Nuckelavee: Amphibious, Frightful Presence (30 ft.), Immunity to disease and poison, Undersized Weapons
Nue Energy Drain (2 levels), Pounce
Oni (Fire Yai) Burn (2d6), fiery missile as ranged attack Oni (Fire Yai)
Spirit Oni (should have fast healing instead of regeneration
Void Yai: Immunity to cold
Water yai freedom of movement, immunity to acid, amphibious
Water yai has “liquid form 0”
Pale Stranger: Channel Resistance +4
Parasite (Giant Rut Grub) Grab (Up to Medium creatures)
Peri: Burn (2d6), Immunity to electricity and fire, resistance to acid and cold 10, Telepathy
Plasma Ooze: Grab; Constrict (4d6+str*1.5 plus 4d6 electric plus 4d6 fire); Engulf (4d6 electricity plus 4d6 fire);Immunity to acid, bludgeoning and piercing damage, electricity, fire; No Breath; Resist cold 30; Split (Slashing or Sonic)
Popobala: Frightful Presence (30 ft.); Immunity to disease, nausea, poison, stunning; Stench (1d6 minutes)
Pukwudgie: Immunity to poison; Sneak Attack +3d6
Rakshasa (Dandasuka) Bleed (1d4, Sneak Attack (1d6)
Rakshasa (Raktavarna) Can’t be Tripped
Rusulka: Amphibious, Constrict (2d6+str*1.5), Grab, Immunity to Fire
Sabosan: Bleed (1d4), Blood Drain (1 Con), Powerful Charge (claw, 2d6+str*2)
Sargassum Fiend: Can’t be Tripped, Constrict (2d8+str*1.5), Resist cold 10
Sasquatch: Rock Throwing (120 ft.)
Scorpion (Deadfall): Constrict (1d8+str)
Scorpion (Ghost): Pounce
Sea Anenomes (all): Amorphous, Immunity to gaze attacks, poisons, and vision-based attacks, Swallow Whole
Sea Serpent (Deep): Can’t be Trapped, Capsize, Constrict (6d8+str*1.5), Grab, Immunity to cold, Resist fire 30, swallow whole (10d6+str*1.5 bludgeoning damage, AC 21, 33 hp)
Shadow Mastiff: Trip
Shae: Amorphous, Immunity to cold
Shedu: Fast Healing 5, Resist electricity 10 and fire 10, Trample (2d6+str*1.5), Telepathy
Shinigami: Fear Aura (60 ft.); Immunity to ability damage, ability drain,cold, death effects, disease, energy drain, negative energy, poison; Resistance to acid 10, fire 10, fast healing 10
Simurgh Immune ability damage, ability drain, disease, fire, negative energy, petrification, poison, sleep; Resist acid 10, cold 10, electricity 10;
Siyokoy Immune cold, electricity, poison; Light Sensitivity
Sleipnir: Immunity to Electricity, Powerful Charge (hoof, 2d8+str*2), Resist cold 10, Trample (1d8+str*1.5)
Sphinx (Androsphinx): Grab, Pounce, Rake (2 claws, 2d6+str)
Sphinx (Hieracosphinx): Pounce
Spider (Ogre): Web
Stymphalidies: Bleed (1d6), Immunity to Fire, Vulnerability to Sonic
Tanuki: Change Shape (raccoon; beast shape II)
Taotieh Grab, Pounce, Rake (2 claws, 1d6+str); Resist acid 10, cold 10, electricity 10, fire 10; Vulnerability to Sonic
Tatzylworm: Pounce, Rake (2 claws, 1d4+str)
Thriae Queen: Fast Healing 10, Immunity to Poison and sonic, resist acid 20
Thriae Seer: Immunity to Poison and sonic, resist acid 10
Thriae Soldier: Immunity to Poison and sonic
Titan (Hekatonkheires) All-Around Vision, Immunity to aging, death effects, disease, mind-affecting effects, Regeneration 10 (epic), Rock Throwing (200 ft)
Tojanida:, All-Around vision, Resist electricity 10, fire 10
Tophet: Grab, Trample (2d6+Str*1.5)
Troll (Jotund) All-Around Vision, Fast Swallow, Grab, Immunity to Confusion and Insanity Effects, Regeneration 10 (acid or fire), Rock Throwing (120 ft.), Scent, Swallow Whole ((4d6+str * 1.5 bludgeoning, AC 21)
Troll (Moss): Change Shape (mossy tree; tree shape), Regeneration 5 (fire), Vulnerability to Fire
Trollhound: Regeneration 3 (acid or fire), Scent, Trip
Tzitzimitl: Channel Resistance +4, Energy Drain (2 levels), Fast Healing 15, Immunity to cold and electricity
Valkyrie: Immune cold, electricity, poison; Resist acid 10, fire 10;
Vodyanoi: Amphibious
Voonith: Amphibious, Pounce, Scent, Trip
Wolf-in-Sheep’s-Clothing: All-Around Vision, Constrict (tentacle 1d4+3), grab, Pull (tentacle, 5 ft.)
Yithian: All-around vision, fast healing 5, resist acid 10, cold 10, fire 10; telepathy
Zoog: Bleed (1)
Zuvembie: Channel Resistance +4, Immunity to Cold




Chris Peterson
November 28, 2014, 7:44 AM

Getting narrow enough I organized for special attack

Globster: Constrict should be 2d6 (damage bonus is ok)

Energy Resistance
Globster: Missing Resist Acid 10

Fast Healing
Shedu: Fast Healing rate should be 5 (not 10)

Popobala: Stench description says “sickened for” but never says how long the effect lasts. Similarly, no duration or DC is given under statblock.

Swallow Whole
Div (Akvan/Akvan Prince): Swallow Whole AC should be 25 (not 17)
Spinosaurus: Swallow Whole damage should be 2d8 (not 1d8)

Fairie Dragon: Telepathy should be 100 ft.

Andrew Maitland
November 28, 2014, 8:36 AM

Globster has Acid Resistance 10. Has for the last two cycles. Must be a missing define somewhere...

Swallow Whole AC is a formula, 10+ Half Natural AC

Andrew Maitland
November 28, 2014, 8:39 AM

Completed: At revision: 25616

Chris Peterson
November 28, 2014, 12:32 PM

Popobala's Stench is listed as having 0 rounds for duration in the statblock, and the description from the character sheet reads as the following:
You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 25) or be sickened for Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

You can see that the duration is never specified in the description. It reads "or be sickened for" and then jumps straight to "Creatures" in the next sentence.

Andrew Maitland
November 30, 2014, 10:23 AM

Completed: At revision: 25636
6.4.1 Completed: At revision: 25637



Andrew Maitland


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