Ultimate Equipment adds some (class suggested) Kits, and includes other from scattered sources. See UE p56-p79
The PCGen implementation lacks several:
barbarian's
bard's
campsite
cavalier's
chronicler's
cleric's
dragonslayer's
dungeoneering, common
dungeoneering, deluxe
fighter's kit
gunslinger's
inquisitor's
magus's
monk's
oracle's
paladin's
pathfinder's
ranger's
rogue's
sorcerer's
spelunking
summoner's
troll slayer's
undead slayer's
witch's
wizard's
Pathfinder Core rulebook multi-set
specific lists:
In PCGen Add Kit, but not a "<role>'s Kit" thing:
Campsite Kit
Dungeoneering Kit (common)
Dungeoneering Kit (deluxe)
Riding Kit (common)
Riding Kit (exotic)
In UE under "Adventuring gear" but not in PCGen Add Kit (I've included non "<role>'s kit" things, as PCGen includes some already)
Chirurgeon's Kit
Cooking Kit
Entertainer's Kit
Fishing Kit
Gambler's Kit, common
Gambler's Kit, cheating
Gear maintenance Kit
Grooming Kit
Gunsmith's Kit
Mess Kit
Pyrography Kit
Scrivener's Kit
Shaving Kit
Summoner's Kit
Survival Kit, common
Survival Kit, masterwork
^^ note Summoner class kit is missing
Renamed between UE and PCGen Add Kit:
Spelunking Kit -> Spelunker's Kit
In Inventory, we have some "<role>'s kit" items - I realise most of these aren't broken down, but we're looking for consistency somewhere:
Alchemist's Kit
Chirurgeon's Kit
Climber's Kit
Courtesan's Kit
Entertainer's Kit
Forger's Kit
Gambler's Kit (cheating)
Gambler's Kit (common)
Gunsmith's Kit
Healer's Kit
Juggler's Kit
Map Maker's Kit
Midwife's Kit
Scrivener's Kit
Vampire Slayer's Kit
there's a bunch of "Kit ~ class_or_archetype" in Inventory, which redirect to Edit > Add Kit.
The list includes "Kit ~ summoner's" which isn't in Add Kit.
The list doesn't include all the Class kits (e.g. "Kit ~ druid's" is missing. "Kit ~ alchemist's" is missing but is a problem child anyway as there are 2 different "Alchemist's kit" in Paizo's books.)
my vote, if it counts, is to place all the "<race> Default" and anything else which modifies the class or race under "Create Monster"
to place all the packages of things you buy-at-a-discount, or just buy (and which don't alter class/race), under Inventory.
I personally am happy to equip bits of kits by hand, but if people want a "buy and equip bundle", then I suppose Inventory needs a Buy & Equip Kit... I am undecided as to whether I'd expect a button on the general list, or a separate tab listing bundles you can buy-and-equip.
I would reserve the top level Edit menu for things that other programs put there, typically, Copy, Cut. Paste, Preferences,... or similar things. (PCGen doesn't have most of the typical Edit Menu things, which is an argument for not having the menu.)
finally - just a big THANK YOU for all your efforts, and patience listening to me.
Okay, I'll add the kits to inventory.
Thanks - wonderful!