Beneficial Bandolier - Container Issue
Unable to equip anything other than the Bullets and Pellets.
Tried for all types of Alchemical Cartridges, Black Powder (Dose), Gunsmith's Kit, Metal Cartridge (not sure these should be allowed), and Powder Horn. The only items allowed are all types of bullets (Adamantine, Burrowing [both Greater and Lesser], Firearm, Firearm/30, Firearm/Pitted, Firearm/Silver, Tracer, Burrowing [including Greater], Pellets (Handful), and Tracer). Tried with nothing in the Bandolier and with bullets in the Bandolier.
Also seems to allow more than 200 bullets to be contained, though the description/lst file states you can only have 200, and likely allows more if you equip the bundles (Firearm/30).
As a point of clarification, are the numbers in the description/container info indicating a unit or weight?
Windows 7 Professional x64 (8GB RAM, i7-860, Java 1.8.0_40); Windows 10 Professional x64 (16GB RAM, i7-4790, Java 1.8.0_73)
I quoted the book from UE. It didn't mention anything about those.
Can now add Kit and Powder Horn. Still unable to add the Black Powder (Dose), likely since it's pulling from ue_equip_arms_armor.lst instead of the uc_equip_general.lst. Updating the lst definition (fixing the type) locally seems to have fixed it as well.
Also, are Alchemical Cartridges not technically allowed to be contained in the Bandolier?
https://github.com/PCGen/pcgen/pull/1149 can you grab that update and see if that works for you.
It has slots for up to 200 rounds
of ammunition. Pellets and black
powder are kept in tiny individual
pouches, and bullets in small loops. The bandolier alters itself
as needed to accommodate both. There are also places on the
beneficial bandolier for a gunsmith’s kit and a powder horn.
Regardless of what quantities of these items are placed within
the beneficial bandolier, its weight does not change.