Unchained Summoner not allowing most Archetypes

Description

Based Upon my reading of the Unchained Summoner and discussions I've seen on various forums, it seems like the Unchained Summoner should allow most/all of the archetypes that applied to the original Summoner class. When I load up an unchained summoner however, it's showing archetype conflicts dealing with the eidolon (at the very least). Since this is an outright replacement for the Summoner class, not an archetype, do the summoner archetypes need to be re-worked to work with an unchained summoner?

In specific, I'm trying to build an Unchained Synthesist Summoner

Environment

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Activity

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Andrew Maitland
May 23, 2016, 10:06 PM

Completely different issue. Requires different tracker.

Daniel Swan
May 23, 2016, 8:33 PM

Would you like me to enter a different Jira for this issue since it's technically a different issue (Implementation, not availability)?

Daniel Swan
May 23, 2016, 8:33 PM

Good news and bad news. It's now letting me pick the archetype, but it's still using the old Eidolon format when I pick the archetype with an Unchained Summoner. Without the archetype, I get to create an unchained eidolon, but with the archetype, it goes back to building a fused Eidolon using the UM rules.

Daniel Swan
May 23, 2016, 8:27 PM

No, I figured out my git issues and have the updated data from the codebase. Testing it now

Andrew Maitland
May 23, 2016, 8:25 PM

You need the autobuild to test? Let me fix the bug in DATA-2922 and then I'll push an autobuild for you to play with.

Fixed
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Assignee

Andrew Maitland

Reporter

Daniel Swan

Source Books

PF - Ultimate Magic

Pending User Input

No