Bloatmage base saves have wrong formula

Description

Paizo - City of Strangers: Bloatmage saves are calculated as classlevel+1/3 instead of classlevel*1/3

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Andrew Maitland
July 7, 2016, 8:20 PM

Which would cause the formulas to be incorrect, as I just pointed out two hours ago. So again, I have to ask where are you getting the idea the saves are incorrect? I'm citing page 60 from City of Strangers:

Johannes E.
July 7, 2016, 8:24 PM

I'm confused. This is exactly what I want to change it to. Currently PCGen calculates the saves as CL+1/3 and CL+1/2, which gives a level 10 bloatmage +10 to all saves. This is how it is currently:

BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")+1/3 BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")+1/3 BONUS:SAVE|BASE.Will|classlevel("APPLIEDAS=NONEPIC")+1/2

which is clearly incorrect...

Andrew Maitland
July 8, 2016, 4:52 AM

So, since I don't want to wait and debate, the correct formula is:

BONUS:SAVE|BASE.Fortitude|(classlevel("APPLIEDAS=NONEPIC")+1)/3
BONUS:SAVE|BASE.Reflex|(classlevel("APPLIEDAS=NONEPIC")+1)/3
BONUS:SAVE|BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/2

Which gives the correct results at level 10:

Andrew Maitland
July 8, 2016, 4:54 AM

If you can update the PR to the correct formula, I'll accept that.

Cheers,

Johannes E.
July 8, 2016, 9:14 AM

Oh shoot, I didn't even realize that my fix was also incorrect. Sorry, should read better next time, you clearly said that in your first posting.

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Johannes E.

Reporter

Johannes E.

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