Aberrant Sorcerer has both regular and alternative Bloodline Power

Description

I found this bug in version 6.07.07, and loading my character in 6.07.08 I found that it persists.
When a Sorcerer with the Aberrant bloodline is created, the software gives both the correct 1st bloodline power "Acidic Ray" and the "Warp Touch" power, which would substitute the former should the user choose a "Wildblooded -> Warped" mutated bloodline archetype.
To be sure that it wasn't my character's fault for carrying some quirk within it, I tried creating a new character from scrap in 6.07.08, and I can confirm that the behaviour is the same.

I am attaching a cropped screenshot with the relevant part.

Environment

Linux x64

Assignee

Regan Anderson

Reporter

Alessandro Prunai

Labels

None

Source Books

Pathfinder (Specify)

Epic/Theme

None

Pending User Input

No

Fix versions

Affects versions

Priority

Minor
Configure