Brawler's Flurry shows wrong damage amount

Description

File: acg_equip.lst
Line: 40

DAMAGE is set to 0 here. However this is translated to 1+DamageBonus when evaluated on the outputsheet, which is actually wrong since it should be UDAM+DamageBonus. Since there seems to be no way to set DAMAGE to the value of UDAM, I suggest to make this

DAMAGE:0d0

This way the Damage gets evaluated to an empty string, leaving the Damage field empty on the outputsheet. Since SPROP is set you can see what damage you should use instead.

Environment

None

Activity

Show:
Andrew Maitland
May 11, 2019, 9:40 PM

 

Andrew Maitland
May 11, 2019, 9:42 PM
Fixed

Assignee

Andrew Maitland

Reporter

Carsten Götze

Labels

None

Source Books

PF - Advanced Class Guide

Epic/Theme

None

Pending User Input

No

Components

Affects versions

Priority

Minor