When using the investigator class my character should be able to have 5 known spells at level 1 due to starting out with 2 known spell and having a intelligence modifier of 3. However in the character sheet the known spells is at 0 and I can just keep adding new known spells with no limit.
I'm using 6.08.00 RC6 but this isn't a option in the affect version.
Windows 10 64bit
This should also be changed into a new feature rather than bug after more research and understanding of pcgen.
I’ll take a look at this, but unless the base class is set to use KNOWN, I don’t know whether this request will work out.
An investigator may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract. At 1st level, an investigator starts with two 1st-level formulae of his choice, plus a number of additional formulae equal to his Intelligence modifier. At each new investigator level, he gains one new formula for any level that he can create. An investigator can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. A formula book costs as much as a spellbook. An investigator can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An investigator can also learn formulae from another investigator’s or an alchemist’s formula book (and vice versa). An investigator does not need to decipher arcane writing before copying that formulae.
Ergo, nothing to fix. You operate under the same rules as a Wizard.
Nothing to implement/fix. Class operating as per the rules.