Exotic Heritage comes from "Pathfinder Roleplaying Game: Ultimate Wilderness "
The text reads:
Benefit: Choose a skill. You gain a +2 bonus on skill checks with that skill. If you have 10 or more ranks in the chosen skill, this bonus increases to +4. This bonus does not stack with that granted by Skill Focus. This feat counts as Skill Focus with the chosen skill for the purpose of meeting the prerequisites of the Eldritch Heritage feat. When you select Eldritch Heritage, if you use this feat as a prerequisite, you can choose a mutated version of your chosen bloodline as though you were a sorcerer with the wildblooded archetype. All other restrictions and requirements of Eldritch Heritage still apply.
What i see is that the feat does not have the [not implemented] tag but also does not make people choose any skill and therefore the "Eldritch Heritage" feat functions as normal.
edit: the data is located in uw_feats.lst of ultimate wilderness, line 42. As i supposed there is only a feat description, without any other code.
Microsoft Windows [Version 10.0.18363.836]
Openjdk12u Jre X64 Windows Openj9 Windowsxl 12.0.2 10 Openj9 0.15.1
This feat is just a plain NOPE!
Why on earth do we need to pollute the waters of Archetypes and having these two mix? My lord. The convoluted contortions of this hurt my head. Just, no. Nope, not even touching this one. It’s a multi-target ask in a single bug report.
Eh… wish there was a way to changemy bloodline power, but if this is not possible… just add [not implemented] there. 😅 At least people will know to do that manually.
That’s the thing of it. Modularizing bloodline powers. At what point do we need to stop hacking it and rebuild it for the 4th time? That’s the annoying bit. The publisher adds one feat that blows the whole system out of the water. That one implementation costs about 3-4 hours of solid coding time. EVERYTHING is possible, but out of the community, how many users are actually going to use it? Is it worth my time and effort to spend my limited code time implementing a feature that only a handful of users might use, when I can spend the same time fixing 30 other bugs. That’s the question. I have to dive into the Sorcerer Bloodline, further break apart how the feat works. On top of that, the research is 30 minutes of labor tracking down the Wildblood stuff, not only that, then I have to double up on yet another “skill focus” focus style feat. It’s a hassle and a pain and a lot of complicated work.
It would not be so bad if you wanted to dive into the code and come up with a viable method and then I just plug it in, but the task has research, code parameters, implement and test. I can easily add the [not implemented] to a description, that’s easy enough. Just realize some of these implementations are not a 5 minute patch, they require a lot of effort from someone. And considering the data team is pretty much bare bones, this ultimately falls to me if I want to bother or not.
So, my compromise - You list out the powers this feat should open up and I’ll see about implementing it then.
Okay, that is fair. I will see what i can do.