So the race is a default size bigger. Okay. Let me see if I can manage that.
VestSeptember 17, 2023 at 8:43 PM
Here is the small update (some technical stuff). The actual magic happens in the static method getMonkUnarmed (pcgen/io/exporttoken/WeaponToken.java). The execution path is that Ratfolk has size “Medium”, but this current character thinks that it is “Small”:
Because of this, the further calculations figure out that the damage has to be 1d4, but because of a different size, the damage is reduced by 1…
Ok… debugging further…
Andrew MaitlandSeptember 15, 2023 at 10:13 PM
Edited
Upgrading the priority as this is a critical regression for code behavior and impacts multiple game systems (anything using UDAM)
Any small race that selects monk is getting the std 1d3 damage instead of 1d4 per the table.