A few of the cavalier archetypes in UC have differing feat progressions that have yet to be put into PCGen:
Emissary- missing Endurance, Fleet, and Run from its selectable Cavalier bonus feat list.
Gendarme: This archetype has its own special progression but doesn't have a list of options in PCGen to choose from.
Musketeer: This archetype is missing proficiency in firearms and the Gunsmith feat. It also has the Armor Proficiency (Heavy) feat when it should not.
Sorry, by Exotic Weapon Proficiency, I meant, Exotic Weapon Proficiency (firearms), wasn't showing up on the character sheet, like it does for the gunslinger. That's all I meant.
Also missed out on updating the APG, that's my mistake. So with all of the updates, I'm finding the Emissary is getting access to cavalier feats but not his Emissary feats.
The Gendarme's got his feat selection now, but not at the proper pace. He's defaulting to the standard cavalier bonus feat progression in PCGen, but in the rules he gains bonus feats at 1st level, 5th level, and then every three levels thereafter
send me a pcg for these.
Date: 2012-10-15 22:22:20 +0000 (Mon, 15 Oct 2012)
----------- Evangelist issues- Bardic music progression, perform not a class skill (ultimate combat)
Remove Distraction from Allowed List
[Ultimate Combat] Cavalier archetypes- variant feats
Fix Gendarme's Bonus Feat Progression
Ultimate Combat-Cleric archetype- Merciful Healer domains and channeling
Disallow Channel Healing as a selection for Clerics.
Emissary is receiving both bonus cavalier feats and emissary feats. Gendarme looks good.
Completed: At revision: 17850
Fix Emissary Bonus Feats