Wild Talent sub-options do not class as pre requisite for the 'Battle Mind' class

Description

The MSRD arcane splits the MSRD Basics 'Wild Talent' feat into various specific sub-talents (such as 'Wild Talent (Far Hand)'.

The MSRD Basics class of 'Battle Mind' has 'Wild Talent' as a pre-requisite, however none of these 'sub'feats count.

Suggested change (beginning of the line anyway):

msrd/basics/modernfx/modernfx_classes.lst
CLASS:Battle Mind
PREATT:3
PREFEAT:1,Wild Talent,Wild Talent (Verve),Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Missive)

I tried to do:
PREFEAT:1,Wild Talent,Wild Talent (%)
However this did not work, is there some magic to using the wildcard?

Environment

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Activity

Show:
Dave Griffin
February 14, 2013, 3:52 PM

Same modification needed for the 'Telepath' in the same file.

Andrew Maitland
February 14, 2013, 9:28 PM

Completed: At revision: 19457

Andrew Maitland
February 14, 2013, 9:29 PM
Edited

Add this to your copy:

SERVESAS:ABILITY=FEAT|Wild Talent

to each of the Wild Talent variants.

PREFEAT:1,Wild Talent%
Is the proper wild card method or
PREFEAT:1,Wild Talent (%
Might work, but if you do
PREFEAT:1,Wild Talent (%) it's going to look for a feat named just that, might wild card looking for 'Wild Talent ' with x being any valid character.

Dave Griffin
February 15, 2013, 4:53 AM

First variant I tried was:
PREFEAT:1,Wild Talent%

And that didn't work unfortunately (still comes up in red as 'at least 1 Wild Talent% feat'). I should have mentioned that to start with, but got distracted by the brackets...
The variant
PREFEAT:1,Wild Talent (%
doesnt work either.

SERVESAS is a good way of doing it though, and puts the onus onto the newer sources to ensure backwards compatibility, much nicer.
Thank you.

Assignee

Andrew Maitland

Reporter

Dave Griffin

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