The 'Living Weapon' class ability for the Martial Artist improves the die used for unarmed combat.
This should (I believe) also affect the 'Unarmed Lethal Strike' virtual equipment item.
modernbasics_templates.lst entry for Unarmed Lethal Strike has:
NATURALATTACKS:Unarmed Lethal Strike,Weapon.Natural.Melee.Bludgeoning,*1,1d3
that final '1d3' should perhaps be something like:
NATURALATTACKS can't take a variable. This would need to be switched to the new Natural Attacks OS Block for that to work.
My lord, MSRD is complicated.
So, we have three different damage tracks:
Brawl aka I'm a pale Monk
Advanced Combat Martial Arts aka Monk wannabe
Living Weapon aka Monk
The previous Data monkey in their wisdom separated them a bit poorly in my mind:
Martial Artist and Brawl use UDAM
Advanced Combat Martial Arts got it's own gig, when really, it should be on the Monk/MA track and Brawl should be it's own virtual weapon.
Brawl is Non-lethal, Monk/MA and ACMA are Lethal or not as they desire.
Pulling apart the code is really fun. So, what this boils down to:
If I pull my punches, I get a bonus to hit and do more damage then ACMA. Thus they need to be their own tracks.
These simple requests always hold 1+ hour issues.
Okay, tracking down this convoluted mess. ULS should be nixed. Brawl track needs to be it's own track, period.
Completed: At revision: 24586