Trivial errors (typos, etc.) in globalfilestagpages, -add to -prexxx

Description

Below are various trivial errors (typos, etc.) in various doc pages relating to the global tags. Sections marked with ??? are more complicated, and will be assembled with others during the correction process for further review.

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/listfileglobaldatafiles.html
six sub-sections; (six sub-sections

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesadd.html
the characters qualifies (character)
Will add a number y) ()
level 2,3,6,8, and 9 (levels 2, 3, 6, 8, and 9)
type feats . (feats.)
oad (and)
only it's spellcasting (its)
another classes spell list (class's)

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesbonus.html
plus the Charasma Modifier
There are a two types of special "types" (are two)
[Under "Armor Class Types", should ShieldEnhancment and ArmorEnhancement be added?]
[Something to standardize: "game mode". It can be GameMode or gameMode or gamemodes (in the KEY doc), and perhaps others.]
enchantment armor bonus by two (the enhancement)
ncreases Primary Attack bonus to two. (by)
Increases Secondary Attack bonus to one. (by)
Adds 1 to Sorcerer spell increase the concentration check bonuses (Adds 1 to Sorcerer spell concentration check bonuses)
check bonus for the 'Levitate' spell (bonuses)(to be consistent)
If the +1 DR type, was (If the +1 DR type was)
goes to 1d3+1 for example 2 - 4 (goes to 1d3+1, for example, and 2 - 4)
Adds three to total the secondary hit points. (to the total)
Adds five to total the secondary hit points for species reasons. (to the total)
hit points temporary (temporarily) ???
Adds 1 to all of the character's base spell stat bonus when (bonuses)
Adds 1 to all of the character's base spell stat bonus. (bonuses)
, if your a Titan and a PC (you're)
any larger Two Handed (a larger)

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfileschoose.html
referenced feqt (feat)
CHOOSE tags syntax (tag's)
chooser is takem (taken)
upto (up to)
characters (character's)
his will produce a list of "Alignments". (e.g. LG, TN, CE, etc. for 3.5e gameMode) (Move period after parentheses.)
a list of deity (deities)
following three type: (types
characters (character's)
no languages is both (language)
Presents the "Common" languages and any languages that have the "Foo" type which is already selected by the Player Character. (Presents the "Common" language and any languages that have the "Foo" type which are already selected by the Player Character.)
cross class skill (cross-class skill) (as in the RSRD)
This will produce a list of all stats listed or otherwise meets the criteria included. (that otherwise meet)
feat.The (feat. The)
This will produce a list of "Schools" of magic. (e.g. Abjuration, Evocation, etc.) (Move period to after the parentheses.)
Presents the "Mindless" template and any templates that have the "Foo" type which is already selected by the Player Character. (are)
the dieties Favored Weapon (the diety's Favored Weapon)
G=Gargantuan, C=Colossal). (G=Gargantuan, C=Colossal.)
There are examples with "1 handed" and "OneHanded", and with "TwoHanded" and "2 handed". ???

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesdefine.html
characters (character's)
pre-requisites (prerequisites)
through out (throughout)
variable specific (variable-specific)
progression. e.g. DEFINE:BAB|2*CL would be +2 per class-level. (, e.g.)fdx
lets say (let's say)
(0=Light, 1=Medium 2=Heavy, 3=Over-Loaded) ((0=Light, 1=Medium, 2=Heavy, 3=Over-Loaded))
COUNT[SA] (Does this work???)
COUNT[SKILLS]- This is the character's number of skills. ??? (What type of skills? Returned 25 for my 1st level gnome fighter...)

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfileskey.html
Potions modifier's (Potion modifiers) ???
name.If (name. If)

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesprexxx.html
characters chosen Deities alignment (character's chosen Deity's alignment)
characters (character's)
PREARMORTYPE:1,Leather Armor%

The "%" allows for items named Leather Armor (Masterwork), Leather Armor (+1) etc. (Does the PCGen OGC naming system make this not work???)

Environment

None

Activity

Show:
Matt Chambers
April 16, 2013, 6:24 PM

Completed: At revision: 19947

Matt Chambers
April 16, 2013, 7:38 PM

Still do be resolved:

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesbonus.html
Under "Armor Class Types", should ShieldEnhancment and ArmorEnhancement be added?
Something to standardize: "game mode". It can be GameMode or gameMode or gamemodes (in the KEY doc), and perhaps others.
hit points temporary (temporarily? Not sure how it is used in the sentence.)

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfileschoose.html
It says "The wield type must one of the following three types: Light, One-Handed, Two-Handed." and then later says the "Wield category can be "Light", "OneHanded" or "TwoHanded"." Additionally, there are also examples with "1 handed" and "OneHanded", and with "TwoHanded" and "2 handed".

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesdefine.html
"COUNT[SA]" - Does this work? I couldn't get an answer other that 0 for any character.
"COUNT[SKILLS]- This is the character's number of skills." What type of skills? Returned 25 for my 1st level gnome fighter, so it isn't trained or class skills, I don't think.

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfileskey.html
Potions modifier's (Potion modifiers? It is used in several documents.)

http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesprexxx.html
"PREARMORTYPE:1,Leather Armor%" "The "%" allows for items named Leather Armor (Masterwork), Leather Armor (+1) etc." Does the PCGen OGC naming system make this not work?

EricS
September 8, 2013, 8:40 PM

Matt, if you get a chance please break these out into separate issues.

Assignee

Li-aung Yip

Reporter

Matt Chambers

Labels

None

Epic/Theme

None

Pending User Input

None

Sprint

None

Affects versions

Priority

Minor
Configure