DISPLAYVARIABLExNAME:y
Variable Used : Number (Variable number, 1, 2, and 3)
Variable Used : Text (Variable name)
What it Does:
Determines the variable displayed
Variable name must match a valid DEFINE tag for the variable to be displayed
up to 3 variables can be displayed in this manner
Example
DISPLAYVARIABLE1NAME:ActionRemain
The ActionRemain variable will be displayed on the Class Tab
DISPLAYVARIABLExTEXT:y
Variable Used : Number (Variable number, 1, 2, and 3)
Variable Used : Text (Variable label)
What it Does:
Determines the Label displayed for the variable
Up to 3 variables can be displayed in this manner
Example
DISPLAYVARIABLE1TEXT:Action Points
The ActionRemain variable will be dosplayed with a label of "Action Points"
Added tag docs.
svn #21058
James, I've added these tags to the docs and I'd like you to take a look at what I have. I suspect that the purpose of these tags is to allow them to be displayed on the OS and therefore the OS must be written to include them.
If this is true, are they included by generic reference? Or does the OS need to include the variable names?
Hmm, I'd never seen those before! Apparently they used to be a way of showing specific variables with labels on the classes tab in the old UI. They were no brought across at this time, so they are currently not used.
I see we do define them for some game modes such as Modern, so I'll investigate if similar functionality is feasible.
See the attached picture showing how these variables were used to customise the character info display on the classes tab in 5.16.4. This function has been vastly expanded and moved to the summary tab in the form of the info sheet on that tab. I think these should be deprecated now.
Tag docs updated.
svn #21065