Unable to select Class Ability "Reach" for Eidolon


When creating an Eidolon, with Qualified Class Abilities selected, unable to select "Reach" Class Ability. Articles indicate the reach ability should be able to be selected at 1st level.

Have the Martial Weapon Ability:Greatsword selected, a Greatsword equipped in both hands, and 3 pts of evolution available.

Clicking on the


Windows 7, PC.


December 20, 2012, 1:13 PM

Now using CHOOSE:USERINPUT so you can enter whatever your DM will allow the Reach evolution to apply to.

December 4, 2012, 10:43 AM

On another note, the if the following were implemented, Dragons could finally be correct:


There currently isn't any way I'm aware of the increase the reach of an individual attack.

December 4, 2012, 10:31 AM

I've checked in a new version of the Reach evolution that uses CHOOSE:USERINPUT. This allows you to just enter whatever you want. If your DM lets you take Reach and apply it to weapon attacks, you can put that in there. If he only allows a single attack (i.e. out of your dozen claws, only one of them has reach), you can just say "Claw" instead of having to pick "Claws".

Chris Duignan
December 3, 2012, 7:34 AM

The rules read: "Reach (Ex, 1 EP): The reach of one of the eidolon's attacks increases by 5 feet." It does not specify that it applies only to natural attacks. Compare that to the evolution for Improved Natural Damage which specifies it is only for natural attacks: "Improved Damage (Ex): One of the eidolon's natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step..."

There is a lot of talk on the boards, about whether it is implies as natural attacks or not, but no official clarification. So, as written, it would apply to weapons as well.

Andrew Maitland
December 3, 2012, 12:28 AM

I could be wrong, but isn't reach for an Eidolon's natural attacks?





Chris Duignan