BONUS:ITERATION|x=y|z
x = PRIMARY, SECONDARY, ALL [indicates which hand this applies to]
x = NATURAL-PRIMARY [only adds to an attack granted via the NATURALATTACKS tag (Primary is the First Attack listed, and shows up as NATURAL-PRIMARY equipped)]
x = NATURAL-SECONDARY [only add to an attack granted via the NATURALATTACKS tag]
y = Where the Iteration Bonus takes place (1, 2, 3, etc) [I'm debating whether a number or word
would be easier to understand; I think the number is best as the system doesn't need to translate a word and numbers are universal]
z = Number of Extra Attacks added
BONUS:ITERATION|PRIMARY=FIRST|1
vs
BONUS:ITERATION|PRIMARY=1|1
This would add one additional Attack at the first (primary) attack
+1 would become +1 / +1
BONUS:ITERATION|PRIMARY=3|1
Would add a Third Attack Iteration to the Primary Hand
It seems this would be best implemented under the BONUS:COMBAT tag syntax family. Something like:
BONUS:COMBAT|ITERATION|x=y|z
New Formula System will handle.