BONUS:INTERATION Proposal

Description

BONUS:ITERATION|x=y|z

x = PRIMARY, SECONDARY, ALL [indicates which hand this applies to]

x = NATURAL-PRIMARY [only adds to an attack granted via the NATURALATTACKS tag (Primary is the First Attack listed, and shows up as NATURAL-PRIMARY equipped)]
x = NATURAL-SECONDARY [only add to an attack granted via the NATURALATTACKS tag]
y = Where the Iteration Bonus takes place (1, 2, 3, etc) [I'm debating whether a number or word
would be easier to understand; I think the number is best as the system doesn't need to translate a word and numbers are universal]
z = Number of Extra Attacks added

BONUS:ITERATION|PRIMARY=FIRST|1
vs
BONUS:ITERATION|PRIMARY=1|1

This would add one additional Attack at the first (primary) attack
+1 would become +1 / +1

BONUS:ITERATION|PRIMARY=3|1

Would add a Third Attack Iteration to the Primary Hand

Environment

None

Activity

Show:
EricS
May 25, 2013, 5:12 AM

It seems this would be best implemented under the BONUS:COMBAT tag syntax family. Something like:

BONUS:COMBAT|ITERATION|x=y|z

Andrew Maitland
January 22, 2018, 7:29 AM

New Formula System will handle.

Won't Implement

Assignee

Unassigned

Reporter

Andrew Maitland

Labels

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Theme

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Dependent Data

35e
Pathfinder
Undistributed Data

Subtype

None Taken

Epic/Theme

None

Pending User Input

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Components

Sprint

None

Fix versions

Priority

Minor
Configure