BONUS:ATTACKITERATION|x=y|z
x = PRIMARY, SECONDARY, ALL [indicates which hand this applies to]
x = NATURAL-PRIMARY
x = NATURAL-SECONDARY
y = Where the Iteration Bonus takes place (1, 2, 3, etc) [I'm debating whether a number or word
would be easier to understand]
z = Bonus to HIT for the Named Iteration
This is used to apply variant bonuses to the different attacks without having to affect all the attacks.
Example:
BONUS:ATTACKITERATION|SECONDARY=2|5
Would add +5 to the Second Hand (Off-hand) for the Second iteration. If you had a Fighter with +10/+5 for the second attacks, they would be +10/+10 instead.
Ideally we want to cover as many possible solutions, giving us not just a pathfinder specific fix,
but something useful for homebrews and other supplements. So think outside the box.
Is it possible to bump the priority from a low to a medium? Low priority items have little chance of getting addressed but medium priority items ...
Yes, it would be nice to have furious focus working because if you have power attack, it is foolish not to take furious focus as a feat.
: Remember BONUS only has 3 arguments, so inserting COMBAT as a precursor argument (making it a 4th) breaks the BONUS "template" in the code. So while the organization you propose is noble and potentially more correct, it is not practical.
How would this interact with haste effects, i.e. when you get two counts of your first iteration. Keep in mind that for example, the Furious Focus feat, still only applies to the first attack?
Considering this is a BONUS tag and those are all becoming obsolete and deprecated by the new formula parser... I think discussing a proposal that will be closed once that is in place is an unnecessary use of time. We should clarify how the new formula parser would handle it, which from my discussions with Tom, pretty much covered the iterative stuff nicely. Check out the wiki or the demo sets in the sandbox.
Handled by new formula system