Support for multiple KEYSTATs in Skills

Description

SourceForge ID: 997342
New Summary: Support for multiple KEYSTATs in Skills
Component: LST Token, Output Token
Dependent Data: Other Distributed Source
Example: See SF tracker

===
Details:

In Spycraft the Intimidate skill and the Sport skill can use one of
two stats for the key stat depending on the situation.

I've been told that there is support for multiple KEYSTAT by using
the tag like this: KEYSTATDEX)MAX(STR). This does not work in
5.7.2 however, also it does not quite meet the Spycraft rules.
Which stat is used is situational to be desided by the GM.

Idealy the OS should show both so if the LST had this:

KEYSTAT:STR|DEX which would output on the sheet like:

Sport (Bowling) STR/DEX +4/+1
Submitted:

Eddy Anthony ( eddyanthony ) - 2004-07-24 22:24:40 EDT
======
Date: 2008-07-29 22:37:11 EDT
Sender: thprProject Admin & Donor
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code/behavior arch required

Date: 2005-09-29 16:12:24 EDT
Sender: tir-gwaithSourceForge.net Subscriber and DonorProject Admin & DonorAccepting Donations
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We could use that. It just seems like too much of a
work-around. I'd like to see it handle greater objects,
along with objects that can change the key stat for a skill
from the default (specifically feats)...

Date: 2005-09-23 09:42:47 EDT
Sender: eddyanthonySourceForge.net SubscriberProject Admin
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We now have some options we did not have when this tracker was
opened. We can now have hidden skills so it is possible to have a master
skill visible only in the GUI which passes it's value to 2 output skills
(one
for each key stat used) which are displayed on the OS. This is how
Intimidate in Spycraft has been implemented.

I don't know if this method helps Michael with the Traveller skills.

Date: 2005-09-23 09:11:41 EDT
Sender: kariannaSourceForge.net DonorProject Admin & DonorAccepting Donations
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We still need this? - K

Date: 2004-09-20 12:47:00 EDT
Sender: mhgj
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Traveller T20 uses multiple stats for skills also but uses
higher of two.

ex, Forgery uses the better of INT or DEX.

So this applies to more than one gamemode. I'll try the
MAX and see if it works in 5.7.5 (or 6 if it's out by
the time I get to it).

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