Output Sheet for Import into DMGenie

Description

SF - ID: 1314407
Last Update: Settings changed ( eddyanthony )
Details:

I believe this may have been brought up before, but while I use
PCGen for character generation and maintnenance, I use DMGenie
for campaign creation and management as well as combat
management. Could one of the wonderful OS monkeys look into
creating an output sheet that is compatible with the Stat Block
Import feature in DMGenie. I realize that none of the OS monkeys
may have access to DMGenie, so the format expected by DMGenie
is.....

Name; Race Cls1/Cls2: CR #; hp ##; Init +#; Spd ## ft.; AC ## (##
Touch); BAB #/#; Atk: +# melee (#d# + #, WeaponName), +#
ranged (#d# - #, WeaponName); SA SpecialAttacks; SQ
SpecialQualities; SR ##; PR ##; AL XX;
SV Fort +#, Ref +#, Will +#;
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##.
Languages spoken: FirstLanguage, SecondLanguage.
Skills and Feats: SkillOne +#, SkillTwo +#; FeatOne, FeatTwo.
Clr Spells Per Day: #/#/#.
Spells Known: SpellOne, SpellTwo.
Spells Memorized: SpellOne, SpellTwo (#).
Powers Known: PowerOne, PowerTwo.
Possessions: ### gp, ItemOne, ItemTwo, ItemThree (## gp, ## lb).

I have been using the Stat Block 3 output, but it requires heavy
massaging after being pasted into DMGenie and doesn't seem to
include all of the skills, feats, ect. Thanks for any help you may
have, and also all of the hard work you guys have put into PCGen.
The 5.8 releases are absolutely awesome.
Submitted:

Eddy Anthony ( eddyanthony ) - 2005-10-05 22:40:10 EDT

Date: 2007-07-20 10:26:57 EDT
Sender: kariannaSourceForge.net DonorProject Admin & DonorAccepting Donations
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prods Chuck - are you working on this?

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