Pathfinder Druid bonus spells per day based on wis mod not added
With a WIS of 20, should there not be level 2 spells available from the additional bonus spell?
I have been pouring through the rulebook and my assumption was that at second level, i have access to second level spells. I would not expect access to third level spells (though the bonus adds one there) because I am not third level. But as I am second level, I assumed that with that high WIS modifier I had access to second level spells from that bonus. If that is not the case, then again, I am so, so sorry for wasting your time. That was my interpretation of the rules and I can't find anything in the rulebook stating otherwise.
It's not a waste of my time if I have been able to explain the rules system and allow you to have a complete gaming experience.
Your misinterpretation of the rules is due to placing the character level in the same category as the spell level. Two different aspects of the character class model. There are three things you need to understand - Class Level, Spell Level, and Caster Level (The fourth is Total Level)... Class Level is the Levels in any given class, Spell Level is a categorization of spells by graded powers, typically 0-9. Caster Level is the effective level the spells are cast at and impact the numerical values that rely on that value. I.e. Fireball deals 1d6/level - thus a 10th level Caster deals 10d6. There are abilities that can alter your caster level. Clerics with the healing domain have a +1 Caster level to cast healing spells. Cleric level 1 casting Cure Light Wounds which is 1d8/level (max of 5d8) would roll 2d8. Your total level is the cumulative total of all your class levels and hit die (if a race that has HD).
Now, I want to point out that by your logic I would have access to 9th level spells by character class level 9. Arguably if I had a high enough ability score.
The actual rules for Bonus spells, is that they accrue (or) are added, when the character can legally gain them, they are tied to the Spells Cast tables. Note '-' means cannot cast that level.
I would point you to this chart:
Note the spell progressions.
Now, here is where understanding the rules comes in handy, here is another progression:
Note the 0 for the spell progression as opposed to the dash
. In that case, you only get access to that level if you have a high enough stat to give you bonus spells. A
means you do not have access to that level.
Thanks so much for explaining this to me. I know that Jira is probably not the place for that so it is greatly appreciated. Can you clarify which undine traits did not convert properly on the char sheet if you remember? they all seemed to be there to me but i am learning more and more how ignorant i am. Thank you.
Proper discussions actually belong on our Yahoo groups. The migration issue was the Undine abilities you select as alternatives were not set up properly. I fixed that already, it had to deal with rekeying those abilities (A data thing on a massive scale).
The reason you didn't have any issue was you built the character in 6.02.1. Which confused me, since you stated your bug was in pcgen version 6.03.06. The character supplied by you was built in 6.02.01. Ergo, if you grab version 6.03.06, you would have had an error about missing abilities, like I did when I was investigating your issue.
Useful tips when submitting reports in the future:
Affects Version should ALWAYS match the version of PCGen you are using (Making up versions, or using the incorrect version doesn't help anyone).
Specific details to reproduce the issue, along with a character to demonstrate the issue quickly. (I often grab the pcg file and load it up to see if the issue is present on my machine, it does help!)
What you are seeing, and what you expect to see (along with a rule book citation if possible, to back up the claim).