Output to OpenRPG - Dice codes for weapons create bad results.

Description

I was exporting to OpenRPG (Pathfinder D20) the other day and trying out the weapon rolls for attacks. However I came across output such as:

[1d20+5+

] = X Damage [1d8+1+

]] = Y

By removing the two colons after the first @ sign (In csheet_fantasy_OpenRPG) I was able to fix the output to something like:

[1d20+5+0] = X Damage [1d8+1+0]] = Y

Just requesting a fix for this. It's quite trivial I know... but I thought I would share just in case I wasn't the only one having this problem and was confused by it.

PS: If you notice the output displays damage for the second code but it doesn't display anything for the first. Might I recommend while you're in there to add something like: To Hit [1d20+5+0] = X instead of leaving it blank? Just another little thing I was looking at.

Environment

None

Assignee

Andrew Maitland

Reporter

Ryan Casserly

Epic/Theme

None

Pending User Input

None

Components

Fix versions

Affects versions

Priority

Minor
Configure