Output to OpenRPG - Dice codes for weapons create bad results.

Description

I was exporting to OpenRPG (Pathfinder D20) the other day and trying out the weapon rolls for attacks. However I came across output such as:

[1d20+5+

] = X Damage [1d8+1+

]] = Y

By removing the two colons after the first @ sign (In csheet_fantasy_OpenRPG) I was able to fix the output to something like:

[1d20+5+0] = X Damage [1d8+1+0]] = Y

Just requesting a fix for this. It's quite trivial I know... but I thought I would share just in case I wasn't the only one having this problem and was confused by it.

PS: If you notice the output displays damage for the second code but it doesn't display anything for the first. Might I recommend while you're in there to add something like: To Hit [1d20+5+0] = X instead of leaving it blank? Just another little thing I was looking at.

Environment

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Activity

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Andrew Maitland
September 4, 2014, 3:37 PM

Feel free to make those changes as well. If you get the file to me promptly, I'll push it in.

Ryan Casserly
September 4, 2014, 4:54 PM

Ok, this is the modified output sheet. If you need to compare it to the current sheet you'll have to download it yourself. Sorry. (I don't want to confuse anyone by uploading 2 files with the same name and only minor differences)

Andrew Maitland
September 4, 2014, 5:03 PM

File looks fine. Why did you remove the notation comments?

Andrew Maitland
September 4, 2014, 5:07 PM

New version included, old version moved to mothballed for reference.
At revision: 25056

Ryan Casserly
September 5, 2014, 5:28 AM

Remove the notation comments? I don't believe I did. Huh... Anyway now that's it's fixed I guess it doesn't matter too much.
Guess we're done here. Rides off into sunset

Fixed

Assignee

Andrew Maitland

Reporter

Ryan Casserly

Epic/Theme

None

Pending User Input

None

Components

Fix versions

Affects versions

Priority

Minor
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