User would like an EQ sheet that for each missile weapon in the character's possession calculates the to hit bonus, damage bonus, and hit die for each type of relevant ammo in the character's possession...not just the ammo currently "loaded" into the missile weapon (as though the weapon is a container).
For example, if the character had a normal bow with Strength bonus +4 and a +2 bow...and had normal arrows and arrows +4...and has net Strength 18, then the EQ sheet would output two calculation lines (including range increments?) for each bow (that's four lines total).
This is likely a code request, since the OS only takes what Code sends it. Each Ammo would need to activate a Block, which only happens if the ammo is in the bow.
Bows now take more than one ammo and will display the results for each. As long as the ammo is loaded, we can do an EQ sheet for it.