[preview.htm] Expand weapons block for bonuses from ammo

Description

SF - ID: 2942016
Last Update: Tracker Item Submitted ( eddyanthony )
Details:

>>>> If you create an Arcane Archer, equip them with a long bow, add an arrow with
>>>> the Arcane Archer Enhancement into the bow.
>>>>
>>>> If you export the character as PDF, it correctly show the TOHIT and DAMAGE
>>>> bonuses.
>>>>
>>>> If you view the character in the "Character Sheet" tab inside PCGen if you use preview.htm, it does
>>>> not show the TOHIT and DAMAGE bonuses.

It would appear that this is not a bug so much as it is a feature that
was left out of the preview sheet. To get a weapon block with TOHIT
numbers reflecting bonuses provided by ammo there needs to be a weapons
block coded just for that. It doesn't look difficult, it's just
confusing keeping track of where all the loops begin and end.
Submitted:

Eddy Anthony ( eddyanthony ) - 2010-01-29 00:16:18 EST

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Russ Bellon
August 4, 2013, 12:07 PM

I'm having trouble reproducing this issue. It seems to be working as designed in 6.01.04.
A sample PC with one level of Arcane Archer with:
BAB 7, DEX 3, WEA FOC Longbow gets
+12 to hit and 1D8 +1 DAM in both preview and export.

Am i missing something?

On the plus side, i now have a gay superhero NPC to add to my campaign, "the Flaming Arrow"

Andrew Maitland
August 4, 2013, 12:13 PM

This was created in 2011, it's possible during the UI fixes, this was already addressed. If you can't reproduce it, then we can close it out.

Russ Bellon
August 4, 2013, 12:59 PM

Hmm, unfortunately the bonus seems to stack with magic arrows and i don't think it is supposed to. That is a different issue though. It is an "Enhancement" Type and i'm not finding it applied as such in the pcfr_abilities_class_prestige.lst or the pfcr_classes_prc.lst files. Where else would it be applied?

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Russ Bellon

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